Hello everyone, hope the new year is treating you blah blah blah, let’s get the pleasantries out of the way.
“How’s the offpsring?”
Don’t care. Great. On with it!
Over christmas hiatus I received a few accessories for the HTC Vive that I thought could use a bit of reviewing, what with the newness of the device and increase in accessories for said device. These are just a few little things that I’d like to express my opinion about. Please note: MY OPINION! While I will articulate my thoughts and reasonings to the best of my ability to showcase why I have come to a particular conclusion it is, again, just my opinion and if your opinion differs let us know why. Please and thank you!
Continue reading VRR: HTC Vive accessories
Update: Dec 14th, 2016- The developers of KingSpray have gone from “didn’t forget you left-handers 😉 ” to “We are working hard to get this resolved.” In the span of the week and have finally released the update with not only Left-handed support in the options menu, thanks for not making it just the ol’ “just switch controllers” that ViveSpray’s developer informed me I could do…and still do as ViveSpray still doesn’t have an option in game, but also a slew of other fixes and a few more features to boot. Not too shabby for doing that all in a week. So with that, I’m now happy with the current state of the program and look forward to more options to really make this a true art program such as stencils, fading, masking, etc. It’s a great start though. Here is a little something I painted up while testing the lefty mode:
Original article: Dear VR Art programs, specifically ViveSpray and KingSpray-Graffiti Simulator,
Look, I get it… this isn’t really something you’ve ever had to think about before. Hell, you haven’t had to take into account a lot of things working with such a new and expanding technology such as VR; Spatial awareness, height of a player, how objects the player is holding and swinging around will interact with other objects. It’s a lot to process and program.. and.. think about, I guess. But ignoring left-handed players needs to stop.
Continue reading (UPDATE) Southpaws need not apply
I decided that my girlfriend and I needed to find something to play together. Since we aren’t really on the same level of “Vida Gaem” mastery (Not to brag, but I HAVE beaten the original Super Mario Bros. That’s what’s up.) I decided to go looking for an asymmetrical co-op game since these tend to require actual diverse cooperation between players. What I found was a couple of games; one I’ll review in a couple days and the other is this: The Diner Duo. Is it worth $14.99 on Steam? I don’t know and I’m not going to quantify your value of a dollar. Is it “Fun”? That I might be able to assist you with.
Continue reading VRR (VR Review) The Diner Duo
Virtual Reality is making a resurgence. Like so many things from the past that just won’t die—I’m look at YOU neon colored everything!—it’s being dusted off and shined with some new hotness in order to take your hard earn money from you, and there isn’t just one name in the game this time. Take a hop over to amazon and you’ll find a WHOLE shit ton of cheap VR “experiences” and many name brand and higher end versions as well. We’ll talk a little bit about the fragmentation of this a little later, but right now let’s focus on a single device that sucker punched the Oculus Rift out of it’s promises of an immersive experience, jumped in front while it was reeling from the blow and actually…”delivered.”(?)
Continue reading HTC Vive: In Depth Review