Bethesda Tells Press One day Advance is all You Need


Everyone knows the old phrase, “the pen is mightier than the sword.” While this could be completely accurate, I don’t think it would quite hold up in the world of Tamriel; though the creators of that world, Bethesda, do seem to agree and have decided to shield themselves by only releasing review copies to various media outlets just one day before launch. While many would cry out this is anti-consumer it’s quite a bit more complicated than that.

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Pokemon Sun and Moon – First Day in Paradise

For those of us not slapped in the face with the Nintendo ban hammer for pirating Pokémon Sun and Moon we were finally able to get our grubby hands on it today at long last. I will admit the closer I got to the release date the more I dreaded that very little would have changed since X and Y. While there are some staple features of Nintendo’s 20 year old franchise even those have been tweaked and improved upon. Graphics are similar to those in XY/ORAS but the colors feel much more vibrant, the sound richer to the ear and the battle moves in many cases completely revamped and very noticeable.

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Borderlands 2 Vita Review


I love me some Borderlands.  The original was a breath of life into a stagnating genre and the sequel build onto that ten fold with a fleshed out story, character development and a streamlining of gameplay elements.  It’s no wonder that it has sold…like.. a bajillion copies or whatever.  While Borderlands 2 was released on most major consoles, the PC version was by far the apex of the bunch with sharper textures, smoother framerate, ridiculous PhysX particle effects (if your card could handle it,) and of course the ability to use a mouse and keyboard, you know, the preferred method.  Up until the release of the Vita variant the “inferior” versions to play were the consoles, but not anymore!

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While Watch_Dogs may have its faults and doesn’t  quite live up to its hype, it’s still a damn fun game.  One of the most fun parts about it are its quirky side-missions and the “Virtual Trip” games which are… just… ridiculous.  One of which, and my person favorite is the Spider-Tank.  Yeah, you read that right.  A giant Spider-shaped TANK that you destroy shit with.

I recorded a full playthrough with a maxed out ST.  ENJOY!

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Watch_Dogs Review

[aesop_parallax img=”” height=”300″ width=”500″ parallaxbg=”on” floater=”off” floaterposition=”center” floaterdirection=”up” captionposition=”bottom-left” lightbox=”off”]Watch_Dogs has had a slightly bumpy road throughout its development.  What with early “demonstrations” looking spectacular, while later versions looking severely flatter and, well, less spectacular. And then being delayed several months to apply some more polish to the game, but did that delay for a spit-shine improve the look and experience, allowing it to surpass it’s already crushing hype train, barreling down on it like a … well, with the weight of a train, I guess.  Shut up, don’t judge me!

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Ridiculous Glitch-ch-ch-ching-ing

 I hate Flappy birds.  I’m not going to pretend I don’t.  The premise is fine but the use of copywritten  images annoys me on top of the developers misleading reasons for pulling it from the mobile markets, in which he tried to say his conscience got to him *cough cough bullshit cough cough*.  That aside, the gameplay I could see as addicting I just refused to support his version of it.  So when I came across Ridiculous Glitching by FirePunchd I was very intrigued.  First off… No, I’m not annoyed that this game uses pac-man.  For one, the developer isn’t getting $50K a day via ad revenue from STOLEN assets.  It’s a free game with NO-ADS.  Also, it plays out like satire against shittily programmed games full of ads, paywalls and other obstacles and it works brilliantly, with just enough variety to keep my attention, multiple game-modes, 4-player, etc.  It’s very clear that love was put into this and is constantly put into this given it’s been updated with new features and sounds multiple times.

On top of have a clever background for the game, it’s also gorgeous to look at and listen to.  Rich with vibrant, old-school color, imagery, fluid animation and mind-jarring glitching all over the place. Accompanying the seizure inducing visuals is a chip-tune theme song that easily gets stuck in your brain for hours.

Here is a little video I was lucky enough to be recording of me pulling 2nd Place, sorry for the low quality as I was literally testing the streaming without tweaking any settings.  I had JUST downloaded the capture program:

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GTAV and missing the point

tumblr_mt81psjKpW1rbispdo1_400May not come as much surprise, but the reviews out for GTAV are all glowing praises.
Destructoid giving it a 9, IGN dropping a 10 on the game. Joystiq, Guardian, Polygon, all giving it 9.5’s and 5/5 ratings. Really the only bad things I’ve seen come from reviewers who don’t seem to “get” it.

Now, I’m not going to condemn them for their opinions because they aren’t really bashing the game as a horrible failure outright, but the issues they brought up are a little baffling given the game, its series as an entirety, and that they seem to have lost the point of what I believe the game is trying to do.  Please take into account that I have yet to play this game but I’m speaking from all the other games in the series.
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