Tag Archives: SteamVR

(UPDATE) Southpaws need not apply

Update: Dec 14th, 2016- The developers of KingSpray have gone from “didn’t forget you left-handers 😉 ” to “We are working hard to get this resolved.” In the span of the week and have finally released the update with not only Left-handed support in the options menu, thanks for not making it just the ol’ “just switch controllers” that ViveSpray’s developer informed me I could do…and still do as ViveSpray still doesn’t have an option in game, but also a slew of other fixes and a few more features to boot.  Not too shabby for doing that all in a week.  So with that, I’m now happy with the current state of the program and look forward to more options to really make this a true art program such as stencils, fading, masking, etc.  It’s a great start though. Here is a little something I painted up while testing the lefty mode:

Original article: Dear VR Art programs, specifically ViveSpray and KingSpray-Graffiti Simulator,

Look, I get it… this isn’t really something you’ve ever had to think about before.  Hell, you haven’t had to take into account a lot of things working with such a new and expanding technology such as VR; Spatial awareness, height of a player, how objects the player is holding and swinging around will interact with other objects.  It’s a lot to process and program.. and.. think about, I guess.  But ignoring left-handed players needs to stop. 

Continue reading (UPDATE) Southpaws need not apply

VRR (VR Review): Black Hat Cooperative

In my quest to find asymmetrical cooperative games for VR, which landed me on the rough around the edges, but charming and entertaining The Diner Duo which you can read the review of right here, I also came across another interesting game meant to be played by one person using the HMD and the other at the monitor that the VR set is hooked to titled Black Hat Cooperative.  Is it a worthy title to add to your VR selection?

Like that obnoxious Owl used to say “Let’s…find out.”  If you hated that quote or don’t get the reference because you’re too young it’s OK.  he’s long dead now.

Continue reading VRR (VR Review): Black Hat Cooperative

VRR (VR Review) The Diner Duo

I decided that my girlfriend and I needed to find something to play together.  Since we aren’t really on the same level of “Vida Gaem” mastery (Not to brag, but I HAVE beaten the original Super Mario Bros.   That’s what’s up.) I decided to go looking for an asymmetrical co-op game since these tend to require actual diverse cooperation between players.  What I found was a couple of games; one I’ll review in a couple days and the other is this:  The Diner Duo.  Is it worth $14.99 on Steam? I don’t know and I’m not going to quantify your value of a dollar.  Is it “Fun”?  That I might be able to assist you with.

Continue reading VRR (VR Review) The Diner Duo

SteamVR on PSVR?

psvr-total-30-million-ps4-salesWell that didn’t take very long. According to a Reddit post, the developer of a little VR program called “Trinus” has updated his program to support the PlayStation VR. So what does this actually mean? Well, TrinusVR essentially tells Steam and SteamVR that whatever headset you have plugged in or synced with the TrinusVR server software that your PSVR is now a HTC Vive.

The software has been available for a little while now for Android and iOS and allows GearVR, Google Cardboard, MergeVR, etc. users to mimic a Vive thereby tricking Steam into thinking you can play SteamVR games.

The software only supports basic headtracking (No z-axis tracking, sorry) and keyboard/mouse or controller support, but that is enough for many games on Steam, just make sure to check the requirements that it doesn’t need the motion controls or room scaling.

I used the software with GearVR a bit and while technically impressive, it was slow to track my head movements which caused some discomfort. The developer stated months ago that this was a known issue and was being worked on, but I haven’t used it since so I can’t confirm whether the issue was still present.

If you are interested and have a PSVR, GearVR or even Cardboard, give it a shot!  Link for TrinusVR linked right here.

HTC Vive: In Depth Review

htc-vive-pre-system

Virtual Reality is making a resurgence.  Like so many things from the past that just won’t die—I’m look at YOU neon colored everything!—it’s being dusted off and shined with some new hotness in order to take your hard earn money from you, and there isn’t just one name in the game this time.  Take a hop over to amazon and you’ll find a WHOLE shit ton of cheap VR “experiences” and many name brand and higher end versions as well.  We’ll talk a little bit about the fragmentation of this a little later, but right now let’s focus on a single device that sucker punched the Oculus Rift out of it’s promises of an immersive experience, jumped in front while it was reeling from the blow and actually…”delivered.”(?)

Continue reading HTC Vive: In Depth Review