With the explosive popularity in smartphones a new arena was born for gaming to spread out onto and show new innovations in areas such as play-style, look, and most disturbingly, new pay models. While you can still just buy a game right out and play until it’s done, that seems to be the shrinking minority of how publishers are deciding to release their mobile games. More often these days a game is released in 2 variations, a paid-version which is just the usual method of play. Buy, play and that is about it, or you can download a free version that is riddled with pop-up ads or or few things that cripple the game such as a slower means of advancing or a limit on advancement. More like an extended demo then a free version with ads. The other, more disheartening means of getting a game is called “Freemium” and you essentially get the game for free. No ads and it’s the full game, most the time there isn’t even any other means of having the game, it’s Freemium or nothing and this is a huge problem that I believe is hurting the very foundation of gaming.
Continue reading N4L: The Freemium Conundrum