Tag Archives: microtransaction

N4L: The Freemium Conundrum

 

candy-crushWith the explosive popularity in smartphones a new arena was born for gaming to spread out onto and show new innovations in areas such as play-style, look, and most disturbingly, new pay models.  While you can still just buy a game right out and play until it’s done, that seems to be the shrinking minority of how publishers are deciding to release their mobile games.  More often these days a game is released in 2 variations, a paid-version which is just the usual method of play.  Buy, play and that is about it, or you can download a free version that is riddled with pop-up ads or or few things that cripple the game such as a slower means of advancing or a limit on advancement.  More like an extended demo then a free version with ads.  The other, more disheartening means of getting a game is called “Freemium” and you essentially get the game for free.  No ads and it’s the full game, most the time there isn’t even any other means of having the game, it’s Freemium or nothing and this is a huge problem that I believe is hurting the very foundation of gaming.
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N4L: DLConspiracy

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With the rise of high-speed interconnection in today’s consoles. We’ve been given a theoretical unlimited amount of play to our favorite games. Not only can we get new cars in racers, but whole new adventures in other games. New weapons. Even overall enhancement in the form of better visuals, audio, and better controls.

Along those lines. We’re also given a quick and easy way of renting or buying movies to watch instantly from our homes. And even now, we are getting the chance to buy full games from the comfort of our couches. We can then send friends a message and invite them to watch the movie we just bought or rented and chat with them while watching it. All from our cozy homes.

Truly. This generation of gaming has made the biggest leap technologically speaking. Other systems may have tried these forms of Internet connectability (Genesis X-Band, Dreamcast. PS2). But they never reached the always on, always connected feel and easy of use that the newest systems have today. The ability to download demos, themes, music, movies, updates for games, enhancements, add-ons. Etc etc. The list goes on. All this is at a price though…

How much are you willing to spend?

How much as you willing to give up?

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