Tag Archives: mario

Mario Kart 7 Review


Mario Kart, excuse my language, was my shit! When it was first introduced on the SNES back in the day, I remember my friends and I renting it.. playing non-stop, and eventually buying or getting it as a gift and from there mastering every course, trying to beat each others best lap and course times over and over again. I think my ol’ cart still has our best times in it (unless the battery died, of course.) I still hold the top lap time on Mario Circuit with Bowser. (Eat it, everyone else!) From that point on we were hooked on Mario Kart. When the N64 version came out, it happened all over again. That version is held high as the greatest iteration of the series EVER. While other Mario Karts have come around, the N64 version is the cart to rule them all. For every system Nintendo releases, 3 things are inevitable. There will be a Zelda game, there will be a Mario game, and there will be Mario Kart! unlike the 1st two’s continued quality and balance, the Mario Kart series has lost a lot of it’s shine and steam to over simplification, over balancing, and Nintendos attempts and making the game work for absolutely everyone, from the completely mentally handicapped to the extreme addict who should be winning every race.

Does this newest entry sway the series’s trend of mediocrity and give the King of the Kart (N64 version) a run for it’s money?


Continue reading Mario Kart 7 Review

New Mario Bros.. Sans Online?

In what seems like a baffling move. The new 4 player co-op Mario Game heading for the Wii we reported on yesterday will NOT feature any online play.

Miyamoto, Father of all things nintendo (essentially.) stated at a Developer table conference during nintendos E3 showing that the game was pushing the limits of the Dual-Duct taped Gamecubes CPU and simply couldn’t afford the extra cycles for online play.

This is awfully dishearting especially with so many other games now being online for the Wii.

On the record, I’d personally like to say “DOUBLE EWE TEA EFF” the Miyamotos statement… I’m confused how a 2D side scroller with no online capabilities could possibly be pushing the system harder then Mario Kart, or even The Conduit. A fully 3D FPS that will allow 16player deathmatch and online chat…