Update: Dec 14th, 2016- The developers of KingSpray have gone from “didn’t forget you left-handers 😉 ” to “We are working hard to get this resolved.” In the span of the week and have finally released the update with not only Left-handed support in the options menu, thanks for not making it just the ol’ “just switch controllers” that ViveSpray’s developer informed me I could do…and still do as ViveSpray still doesn’t have an option in game, but also a slew of other fixes and a few more features to boot. Not too shabby for doing that all in a week. So with that, I’m now happy with the current state of the program and look forward to more options to really make this a true art program such as stencils, fading, masking, etc. It’s a great start though. Here is a little something I painted up while testing the lefty mode:
Original article: Dear VR Art programs, specifically ViveSpray and KingSpray-Graffiti Simulator,
Look, I get it… this isn’t really something you’ve ever had to think about before. Hell, you haven’t had to take into account a lot of things working with such a new and expanding technology such as VR; Spatial awareness, height of a player, how objects the player is holding and swinging around will interact with other objects. It’s a lot to process and program.. and.. think about, I guess. But ignoring left-handed players needs to stop.