Hello everyone, hope the new year is treating you blah blah blah, let’s get the pleasantries out of the way.
“How’s the offpsring?”
Don’t care. Great. On with it!
Over christmas hiatus I received a few accessories for the HTC Vive that I thought could use a bit of reviewing, what with the newness of the device and increase in accessories for said device. These are just a few little things that I’d like to express my opinion about. Please note: MY OPINION! While I will articulate my thoughts and reasonings to the best of my ability to showcase why I have come to a particular conclusion it is, again, just my opinion and if your opinion differs let us know why. Please and thank you!
Continue reading VRR: HTC Vive accessories
In my quest to find asymmetrical cooperative games for VR, which landed me on the rough around the edges, but charming and entertaining The Diner Duo which you can read the review of right here, I also came across another interesting game meant to be played by one person using the HMD and the other at the monitor that the VR set is hooked to titled Black Hat Cooperative. Is it a worthy title to add to your VR selection?
Like that obnoxious Owl used to say “Let’s…find out.” If you hated that quote or don’t get the reference because you’re too young it’s OK. he’s long dead now.
Continue reading VRR (VR Review): Black Hat Cooperative
I decided that my girlfriend and I needed to find something to play together. Since we aren’t really on the same level of “Vida Gaem” mastery (Not to brag, but I HAVE beaten the original Super Mario Bros. That’s what’s up.) I decided to go looking for an asymmetrical co-op game since these tend to require actual diverse cooperation between players. What I found was a couple of games; one I’ll review in a couple days and the other is this: The Diner Duo. Is it worth $14.99 on Steam? I don’t know and I’m not going to quantify your value of a dollar. Is it “Fun”? That I might be able to assist you with.
Continue reading VRR (VR Review) The Diner Duo
Virtual Reality is making a resurgence. Like so many things from the past that just won’t die—I’m look at YOU neon colored everything!—it’s being dusted off and shined with some new hotness in order to take your hard earn money from you, and there isn’t just one name in the game this time. Take a hop over to amazon and you’ll find a WHOLE shit ton of cheap VR “experiences” and many name brand and higher end versions as well. We’ll talk a little bit about the fragmentation of this a little later, but right now let’s focus on a single device that sucker punched the Oculus Rift out of it’s promises of an immersive experience, jumped in front while it was reeling from the blow and actually…”delivered.”(?)
Continue reading HTC Vive: In Depth Review
For those of us not slapped in the face with the Nintendo ban hammer for pirating Pokémon Sun and Moon we were finally able to get our grubby hands on it today at long last. I will admit the closer I got to the release date the more I dreaded that very little would have changed since X and Y. While there are some staple features of Nintendo’s 20 year old franchise even those have been tweaked and improved upon. Graphics are similar to those in XY/ORAS but the colors feel much more vibrant, the sound richer to the ear and the battle moves in many cases completely revamped and very noticeable.
Continue reading Pokemon Sun and Moon – First Day in Paradise
I love me some Borderlands. The original was a breath of life into a stagnating genre and the sequel build onto that ten fold with a fleshed out story, character development and a streamlining of gameplay elements. It’s no wonder that it has sold…like.. a bajillion copies or whatever. While Borderlands 2 was released on most major consoles, the PC version was by far the apex of the bunch with sharper textures, smoother framerate, ridiculous PhysX particle effects (if your card could handle it,) and of course the ability to use a mouse and keyboard, you know, the preferred method. Up until the release of the Vita variant the “inferior” versions to play were the consoles, but not anymore!
Continue reading Borderlands 2 Vita Review
[aesop_parallax img=”http://www.idle-handz.com/wp-content/uploads/2014/05/Watch-Dogs-Ubisoft-cover-art.jpg” height=”300″ width=”500″ parallaxbg=”on” floater=”off” floaterposition=”center” floaterdirection=”up” captionposition=”bottom-left” lightbox=”off”]Watch_Dogs has had a slightly bumpy road throughout its development. What with early “demonstrations” looking spectacular, while later versions looking severely flatter and, well, less spectacular. And then being delayed several months to apply some more polish to the game, but did that delay for a spit-shine improve the look and experience, allowing it to surpass it’s already crushing hype train, barreling down on it like a … well, with the weight of a train, I guess. Shut up, don’t judge me!
Continue reading Watch_Dogs Review
Asphalt has been a staple in the mobile gaming market for a long while spanning all the way back into the “dumb” phone era. Remember those? Of course you don’t, nobody does. With each new release, like most any sequels, the developer crams in more things to do: A prettier look with increased textures/polygons or even the intro into 3D, a tweak to the action or sometimes change it entirely, and while several things have been tweaked and changed from the previous version this really isn’t a huge revelation from Asphalt 7. So, should you bother dropping a gigantic Washington on this? Should you loosen the purse string and spend ALL that MONEY? It’s SO MUCH MONEY, isn’t it?
Continue reading Asphalt 8: Airborne Review (Android)