Have you read the news from other sites about the slipping sales of consoles and console games? Probably saw a bunch of quotes from those sites stating how a bunch of people who play games are just tired of randomly shooting people in the face without a deeper reason for shooting them in the face, right? “Who is this man who’s thought processing meats I’m forcing a close encounter with the lead from my gun?” They most be contemplating to themselves philosophically….
…That’s bullshit, by the way, that isn’t the reason console sales are down and I don’t think it’s really that complex either.
Continue reading Console sales slipping, but it probably isn’t what you think
Man, click bait is great, isn’t it? I mean… you apply an outlandish headline to a boring post which some could even say is just an advertisement, and boom.. REVENUE! It’s so easy when you lose journalistic integrity…
…we aren’t there quite yet or else I would have titled this something like “You’ll be shocked to learn what PCGamer was caught doing!”
I mean, I’m gonna bold that up there for effect, but I won’t make it the headline, I’m not a monster.
Continue reading PCGamer: Comparing Apples to Grenades
Aside from hyping a product to unfathomable heights in order to sell it and profit, what is the most important thing about maintaining a good retail presence? Customer service, consistency and delivering on your word. You need to maintain a sense of symbiosis with your customer base and not, ya know, piss them off to the point that they never want to use your services again, right?
Well, let’s just say Urban Outfitters, who had been hyping the shit out of the fact that they would begin selling the much sought after, beyond elusive NES Classic Mini Edition for weeks, broke all of those rules and spit in their customer’s faces just to add insult to injury and they are getting their asses handed to them for it.
Continue reading The Urban Outfitters Debacle
Update: Dec 14th, 2016- The developers of KingSpray have gone from “didn’t forget you left-handers 😉 ” to “We are working hard to get this resolved.” In the span of the week and have finally released the update with not only Left-handed support in the options menu, thanks for not making it just the ol’ “just switch controllers” that ViveSpray’s developer informed me I could do…and still do as ViveSpray still doesn’t have an option in game, but also a slew of other fixes and a few more features to boot. Not too shabby for doing that all in a week. So with that, I’m now happy with the current state of the program and look forward to more options to really make this a true art program such as stencils, fading, masking, etc. It’s a great start though. Here is a little something I painted up while testing the lefty mode:
Original article: Dear VR Art programs, specifically ViveSpray and KingSpray-Graffiti Simulator,
Look, I get it… this isn’t really something you’ve ever had to think about before. Hell, you haven’t had to take into account a lot of things working with such a new and expanding technology such as VR; Spatial awareness, height of a player, how objects the player is holding and swinging around will interact with other objects. It’s a lot to process and program.. and.. think about, I guess. But ignoring left-handed players needs to stop.
Continue reading (UPDATE) Southpaws need not apply