If you think that finding yourself mysteriously stranded in a fog and steam filled ghost town, inexplicitly inhabited my Marilyn Manson stage props is your idea of a good time, I have the perfect game for you! The long running series places you in the most terrifying, heart racing, and utterly nightmare educing town of Silent hill, (or in some cases, around the town.) spanning from 1999 to 2012, There have been some hits and misses, but when they hit, they made sure it was going to stick with you for a very, very long time. Talk is heating up about the latest Silent Hill title in development; Silent Hill: Downpour. Articles, screenshots, and music clips are leaking.
"Leaking"…"Downpour". See what I did there? Terrible! Anyway, lets take a look back to where it all began, and explores the origins, impact and groundbreaking influence of Konami’s turn of the millennium masterpiece.

In Danse Macabre, an excellent discussion of horror in literature, television and film, Stephen King raises the concept of ‘The Bad Place’; a dreaded building or location inhabited by pure, unadulterated evil, where people fear to tread. The author points out that this archetype is found far and wide within folklore and works of entertainment and has provided the foundation for a great many stories of terror and unease. Literature and cinema have given us Dracula’s Castle, Hill House, and King’s own Overlook Hotel. By the turn of the millennium, video games also had their own established line of ‘Bad Places’, predominately, taking the form of sinister, shadowy abodes such as Mr Barrows’ Clock Tower, and the Umbrella Mansion. None of these, however, have become as synonymous with outright terror or as enduring in legacy and infamy, as the town of Silent Hill.
In 1996, when Resident Evil was making waves and it became apparent that Western audiences had acquired a new-found taste for atmospheric, Japanese-developed horror games, the new owners of Tokyo based company Konami, decided to launch their own substantial American hit, and swiftly assembled a development team for this purpose.
Headed by project director and designer Keiichiro Toyama, this group of unconventional individuals, dubbed Team Silent, took an unusually leftfield and creative approach, spending a great deal of time experimenting with various concepts and ideas. Knowing that their aim was to capture a chilling experience that would play well in [--Read Full Post--]
Living through the old generation of gaming consoles up to this point reminds why I love to play videogames. From the first time playing CastleVania and listening to the epic first stage song for the very first time gave me chills, I kept repeating the first stage over and over again until my GameBoy’s battery died on me over and over again. Gives me goosebumps everytime I hear it again now .
When you feel like buying a game and you listen to some epic music in the trailer, does that justify purchasing the game? Do you keep listening to it over and over and over again for hours until you remember every part of it? Do you pretend to air-drum/guitar/violin while hearing it? Do you search for that song in the background and troll sites/Google searches for a hint of what song is playing in the background? In this feature article we shall talk about the games that we loved to play for it’s awesome and epic 8-bit retro music as well as current iterations of how the music evolved. How sometimes purchasing a game just from watching a trailer and loving the music in it. This is a collab of tasteful music in videogames written by your 3 masters. So kick back, put on a nice pair of headphones on your ears and prepare to hear some of the best and worst music to come since Le~Olden Days and how some tracks will actually make it or break it in case of buying a game. Enjoy!
Lets start out with why game tailors are so important, and there’s one word, marketing. If you make a game, your going to want to make it known, add hype, and increase overall sails, In most cases, if said game sells well, there will be a sequel, Equaling more of a fan base and even more profit. below is a video of what was acceptable in its time, full of wacky noises, kids cussing, and just having fun, appealing to the 90′s generation.
And now, lets get to business, and see what that wacky commercial has evolved into.
We’ve all heard the vicious lie. “Video games are useless forms of passing time.” They wag a finger at us. They tell us that continuing to play said video games will render us hostages, slipping into the depths of a mind numbing abyss, in which, we will vegetate until our skin peels off and our eyes bug out.
Wait a minute. Since when was exercising your prefrontal cortex a bad thing?
Simply wow!. You guys are going to love this one. There are times on the internet that rise above the mundane and ordinary. Those get into the news maybe, sometimes it spreads across the Twitter or the Facebookz. But, once in a great while, an event takes place that requires a monument to be erected for it… for all the interwebz to remember it by. My friends, this is the story of Ocean Marketing and how they became a MEME!
Christopher’s moments of 2011:
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All over the Internet, gaming journalists are proposing the idea that 2011 may indeed be the greatest year in video game history. It’s hard to argue against that point – just look at the releases we’ve seen in the last month. Uncharted 3. Skyrim. Skyward Sword. Modern Warfare 3. Super Mario 3D Land. I can’t think of a time that my wallet has ever begged louder for mercy.
With all of those new games swarming the market, it may not be so easy to remember that December followed 11 consecutive months of fantastic releases. There were a lot of sequels, prequels, re-makes, and nostalgic experiences to be had – but there were also some incredibly unique and unforgettable moments as well. In case you forgot about them, here are 11 of the moments I’ll never forget from 2011 – MAJOR SPOILER ALERT! (Spoilers are hidden with clickable tags that will unhide them, you are warned.. don’t click unless you want to possibly spoil some game elements.) Keep in mind that some of your favorites may be missing – I haven’t gotten a chance to play everything, after all:
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We start our story how all good stories should start; with deception, greed, lies and the underlining sense that the person on the other end of a phone call has no clue what they are in for. Before I started [...]
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