Hello Games released their 1.2 version of No Man’s Sky today, the Path Finder Update. The update claims, according to the games update page to, introduce planetary vehicles, base sharing, PS4 Pro support, ship/weapon specialization, permadeath mode, and much more. It then goes on to say, “It shows a path for the future.” Does it though?
With only six days before Christmas, Gearbox Software still has yet to release the winter update for Battleborn it keeps promising. The company has been talking about the update since at least the 6th. The game originally released on May 3rd of this year and was initially met with strong sales but only slightly above average overall review scores. Still things were looking promising for the new IP from Gearbox until Blizzards new team shooter Overwatch released on the 24th of the same month.
Aside from hyping a product to unfathomable heights in order to sell it and profit, what is the most important thing about maintaining a good retail presence? Customer service, consistency and delivering on your word. You need to maintain a sense of symbiosis with your customer base and not, ya know, piss them off to the point that they never want to use your services again, right?
Well, let’s just say Urban Outfitters, who had been hyping the shit out of the fact that they would begin selling the much sought after, beyond elusive NES Classic Mini Edition for weeks, broke all of those rules and spit in their customer’s faces just to add insult to injury and they are getting their asses handed to them for it.
[aesop_parallax img=”http://www.idle-handz.com/wp-content/uploads/2014/05/Watch-Dogs-Ubisoft-cover-art.jpg” height=”300″ width=”500″ parallaxbg=”on” floater=”off” floaterposition=”center” floaterdirection=”up” captionposition=”bottom-left” lightbox=”off”]Watch_Dogs has had a slightly bumpy road throughout its development. What with early “demonstrations” looking spectacular, while later versions looking severely flatter and, well, less spectacular. And then being delayed several months to apply some more polish to the game, but did that delay for a spit-shine improve the look and experience, allowing it to surpass it’s already crushing hype train, barreling down on it like a … well, with the weight of a train, I guess. Shut up, don’t judge me!
Steam has really been swinging for the fences as of late, some swings have been homeruns (Summer sales, linux & mac support, family sharing) while some have been long flyers that eventually foul out (I’m looking squarely at you, Early Access,) and some are still in beta and have yet to be fully realized such as SteamOS and In-home Steaming. Since I don’t want to bother wiping one of my computers to install SteamOS, which in and of itself is limited to what games it supports I decided to give the In-home Streaming a shot. Continue reading Steam In-Home Streaming Preview→
I hate Flappy birds. I’m not going to pretend I don’t. The premise is fine but the use of copywritten images annoys me on top of the developers misleading reasons for pulling it from the mobile markets, in which he tried to say his conscience got to him *cough cough bullshit cough cough*. That aside, the gameplay I could see as addicting I just refused to support his version of it. So when I came across Ridiculous Glitching by FirePunchd I was very intrigued. First off… No, I’m not annoyed that this game uses pac-man. For one, the developer isn’t getting $50K a day via ad revenue from STOLEN assets. It’s a free game with NO-ADS. Also, it plays out like satire against shittily programmed games full of ads, paywalls and other obstacles and it works brilliantly, with just enough variety to keep my attention, multiple game-modes, 4-player, etc. It’s very clear that love was put into this and is constantly put into this given it’s been updated with new features and sounds multiple times.
On top of have a clever background for the game, it’s also gorgeous to look at and listen to. Rich with vibrant, old-school color, imagery, fluid animation and mind-jarring glitching all over the place. Accompanying the seizure inducing visuals is a chip-tune theme song that easily gets stuck in your brain for hours.
Here is a little video I was lucky enough to be recording of me pulling 2nd Place, sorry for the low quality as I was literally testing the streaming without tweaking any settings. I had JUST downloaded the capture program:
Well, I was able to snag a Titanfall beta code…about a day before they just opened it up to everybody. But, that is usually how it goes now doesn’t it? I figured I would give my initial impressions as a level 7, indicating I’ve played for a few hours at least. It’s hard to cram all the time I want into the game given my life schedule, but I’m trying. The first thing I’m reminded of while playing this is Call of Duty, which is fitting given the studio behind this game was started by the former head of Infinity Ward, the studio that arguably brought CoD into the forefront with the first Modern Warfare. But enough about that, let’s dig into Titanfall and how it feel on the PC?
May not come as much surprise, but the reviews out for GTAV are all glowing praises.
Destructoid giving it a 9, IGN dropping a 10 on the game. Joystiq, Guardian, Polygon, all giving it 9.5’s and 5/5 ratings. Really the only bad things I’ve seen come from reviewers who don’t seem to “get” it.
Now, I’m not going to condemn them for their opinions because they aren’t really bashing the game as a horrible failure outright, but the issues they brought up are a little baffling given the game, its series as an entirety, and that they seem to have lost the point of what I believe the game is trying to do. Please take into account that I have yet to play this game but I’m speaking from all the other games in the series. Continue reading GTAV and missing the point→
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