In my quest to find asymmetrical cooperative games for VR, which landed me on the rough around the edges, but charming and entertaining The Diner Duo which you can read the review of right here, I also came across another interesting game meant to be played by one person using the HMD and the other at the monitor that the VR set is hooked to titled Black Hat Cooperative. Is it a worthy title to add to your VR selection?
Like that obnoxious Owl used to say “Let’s…find out.” If you hated that quote or don’t get the reference because you’re too young it’s OK. he’s long dead now.
Continue reading VRR (VR Review): Black Hat Cooperative
I decided that my girlfriend and I needed to find something to play together. Since we aren’t really on the same level of “Vida Gaem” mastery (Not to brag, but I HAVE beaten the original Super Mario Bros. That’s what’s up.) I decided to go looking for an asymmetrical co-op game since these tend to require actual diverse cooperation between players. What I found was a couple of games; one I’ll review in a couple days and the other is this: The Diner Duo. Is it worth $14.99 on Steam? I don’t know and I’m not going to quantify your value of a dollar. Is it “Fun”? That I might be able to assist you with.
Continue reading VRR (VR Review) The Diner Duo
Virtual Reality is making a resurgence. Like so many things from the past that just won’t die—I’m look at YOU neon colored everything!—it’s being dusted off and shined with some new hotness in order to take your hard earn money from you, and there isn’t just one name in the game this time. Take a hop over to amazon and you’ll find a WHOLE shit ton of cheap VR “experiences” and many name brand and higher end versions as well. We’ll talk a little bit about the fragmentation of this a little later, but right now let’s focus on a single device that sucker punched the Oculus Rift out of it’s promises of an immersive experience, jumped in front while it was reeling from the blow and actually…”delivered.”(?)
Continue reading HTC Vive: In Depth Review
Everyone knows the old phrase, “the pen is mightier than the sword.” While this could be completely accurate, I don’t think it would quite hold up in the world of Tamriel; though the creators of that world, Bethesda, do seem to agree and have decided to shield themselves by only releasing review copies to various media outlets just one day before launch. While many would cry out this is anti-consumer it’s quite a bit more complicated than that.
Continue reading Bethesda Tells Press One day Advance is all You Need
For those of us not slapped in the face with the Nintendo ban hammer for pirating Pokémon Sun and Moon we were finally able to get our grubby hands on it today at long last. I will admit the closer I got to the release date the more I dreaded that very little would have changed since X and Y. While there are some staple features of Nintendo’s 20 year old franchise even those have been tweaked and improved upon. Graphics are similar to those in XY/ORAS but the colors feel much more vibrant, the sound richer to the ear and the battle moves in many cases completely revamped and very noticeable.
Continue reading Pokemon Sun and Moon – First Day in Paradise
[aesop_parallax img=”http://www.idle-handz.com/wp-content/uploads/2014/05/Watch-Dogs-Ubisoft-cover-art.jpg” height=”300″ width=”500″ parallaxbg=”on” floater=”off” floaterposition=”center” floaterdirection=”up” captionposition=”bottom-left” lightbox=”off”]Watch_Dogs has had a slightly bumpy road throughout its development. What with early “demonstrations” looking spectacular, while later versions looking severely flatter and, well, less spectacular. And then being delayed several months to apply some more polish to the game, but did that delay for a spit-shine improve the look and experience, allowing it to surpass it’s already crushing hype train, barreling down on it like a … well, with the weight of a train, I guess. Shut up, don’t judge me!
Continue reading Watch_Dogs Review
Well, I was able to snag a Titanfall beta code…about a day before they just opened it up to everybody. But, that is usually how it goes now doesn’t it? I figured I would give my initial impressions as a level 7, indicating I’ve played for a few hours at least. It’s hard to cram all the time I want into the game given my life schedule, but I’m trying. The first thing I’m reminded of while playing this is Call of Duty, which is fitting given the studio behind this game was started by the former head of Infinity Ward, the studio that arguably brought CoD into the forefront with the first Modern Warfare. But enough about that, let’s dig into Titanfall and how it feel on the PC?
Continue reading TitanFall PC Impressions
With the explosive popularity in smartphones a new arena was born for gaming to spread out onto and show new innovations in areas such as play-style, look, and most disturbingly, new pay models. While you can still just buy a game right out and play until it’s done, that seems to be the shrinking minority of how publishers are deciding to release their mobile games. More often these days a game is released in 2 variations, a paid-version which is just the usual method of play. Buy, play and that is about it, or you can download a free version that is riddled with pop-up ads or or few things that cripple the game such as a slower means of advancing or a limit on advancement. More like an extended demo then a free version with ads. The other, more disheartening means of getting a game is called “Freemium” and you essentially get the game for free. No ads and it’s the full game, most the time there isn’t even any other means of having the game, it’s Freemium or nothing and this is a huge problem that I believe is hurting the very foundation of gaming.
Continue reading N4L: The Freemium Conundrum