Full disclosure: I ain’t really the biggest Zelda fan. There, I said it. Not Sorry. The stories are never all that interesting, save for a couple games, the gameplay favors “Go figure it out” a bit too much for my liking, and I’ve just been unable to get into any of them since Wind Waker, which for whatever reason really resonated with me. So, I may not be the best person to review this game…
…Or maybe I’m the right person and could be seen as a sampling of a much broader audience in which this Zelda finally reaches?
Continue reading Review: Zelda-Breath of the Wild
I won’t go so far as saying this is a walking simulator, as it’s a side scrolling, story driven “platformer,” but death isn’t really a thing, there isn’t a lot of action or quick reflex moments aside from some mini-games that you can do with some of the NPCs, and to be quite frank, if you are hoping for some metro-vania, or mario-qesue style game play in this you are going to be sorely disappointed…
…But I still urge you to give this little gem a shot.
In my quest to find asymmetrical cooperative games for VR, which landed me on the rough around the edges, but charming and entertaining The Diner Duo which you can read the review of right here, I also came across another interesting game meant to be played by one person using the HMD and the other at the monitor that the VR set is hooked to titled Black Hat Cooperative. Is it a worthy title to add to your VR selection?
Like that obnoxious Owl used to say “Let’s…find out.” If you hated that quote or don’t get the reference because you’re too young it’s OK. he’s long dead now.
Continue reading VRR (VR Review): Black Hat Cooperative
I decided that my girlfriend and I needed to find something to play together. Since we aren’t really on the same level of “Vida Gaem” mastery (Not to brag, but I HAVE beaten the original Super Mario Bros. That’s what’s up.) I decided to go looking for an asymmetrical co-op game since these tend to require actual diverse cooperation between players. What I found was a couple of games; one I’ll review in a couple days and the other is this: The Diner Duo. Is it worth $14.99 on Steam? I don’t know and I’m not going to quantify your value of a dollar. Is it “Fun”? That I might be able to assist you with.
Continue reading VRR (VR Review) The Diner Duo
Virtual Reality is making a resurgence. Like so many things from the past that just won’t die—I’m look at YOU neon colored everything!—it’s being dusted off and shined with some new hotness in order to take your hard earn money from you, and there isn’t just one name in the game this time. Take a hop over to amazon and you’ll find a WHOLE shit ton of cheap VR “experiences” and many name brand and higher end versions as well. We’ll talk a little bit about the fragmentation of this a little later, but right now let’s focus on a single device that sucker punched the Oculus Rift out of it’s promises of an immersive experience, jumped in front while it was reeling from the blow and actually…”delivered.”(?)
Continue reading HTC Vive: In Depth Review
Everyone knows the old phrase, “the pen is mightier than the sword.” While this could be completely accurate, I don’t think it would quite hold up in the world of Tamriel; though the creators of that world, Bethesda, do seem to agree and have decided to shield themselves by only releasing review copies to various media outlets just one day before launch. While many would cry out this is anti-consumer it’s quite a bit more complicated than that.
Continue reading Bethesda Tells Press One day Advance is all You Need
For those of us not slapped in the face with the Nintendo ban hammer for pirating Pokémon Sun and Moon we were finally able to get our grubby hands on it today at long last. I will admit the closer I got to the release date the more I dreaded that very little would have changed since X and Y. While there are some staple features of Nintendo’s 20 year old franchise even those have been tweaked and improved upon. Graphics are similar to those in XY/ORAS but the colors feel much more vibrant, the sound richer to the ear and the battle moves in many cases completely revamped and very noticeable.
Continue reading Pokemon Sun and Moon – First Day in Paradise
[aesop_parallax img=”http://www.idle-handz.com/wp-content/uploads/2014/05/Watch-Dogs-Ubisoft-cover-art.jpg” height=”300″ width=”500″ parallaxbg=”on” floater=”off” floaterposition=”center” floaterdirection=”up” captionposition=”bottom-left” lightbox=”off”]Watch_Dogs has had a slightly bumpy road throughout its development. What with early “demonstrations” looking spectacular, while later versions looking severely flatter and, well, less spectacular. And then being delayed several months to apply some more polish to the game, but did that delay for a spit-shine improve the look and experience, allowing it to surpass it’s already crushing hype train, barreling down on it like a … well, with the weight of a train, I guess. Shut up, don’t judge me!
Continue reading Watch_Dogs Review