Dear VR Art programs, specifically ViveSpray and KingSpray-Graffiti Simulator,
Look, I get it… this isn’t really something you’ve ever had to think about before. Hell, you haven’t had to take into account a lot of things working with such a new and expanding technology such as VR; Spatial awareness, height of a player, how objects the player is holding and swinging around will interact with other objects. It’s a lot to process and program.. and.. think about, I guess. But ignoring left-handed players needs to stop.
Continue reading Southpaws need not apply
Well, that didn’t take long, did it? I was really worried this was going to happen and it did–albeit much sooner than I expected–but it does look as if The Last Guardian, the much anticipated spiritual successor to Shadow of the Colossus, simply does run well on the original PS4, dipping as low as 10fps in some instances. Dipping below 25fps can be a frequent occurrence though according to Digital Foundry:
Although 30fps is nearly rock stable when using a PS4 Pro, that is only when playing in 1080p which isn’t an option in-game. You’ll have to manually change your Ps4 Pro’s output resolution from the main menu…what a freaking hassle, but if you decide you want to actually use the PS4 Pro for what its entire reason for existing is, 4K gaming, than you’ll have to live with worse performance in some instances than the original PS4 running at 1080p.
Seriously. I just want to reiterate how dumb this mid-life upgrade was. How does a game that started development back on the PS3 not run at even 30fps on the “next-next” gen system?…
All aboard the hype train! Today at the Sony Experience 2016 event, developer Naughty Dog announced a sequel to the massively popular 2013 title The Last of Us. Part II, as its being called, is still early in development according to Creative Director Neil Druckmann. Fans did get a glimpse at what’s to come however in a trailer featuring a slightly older Ellie playing a somber tune on an acoustic guitar.
Continue reading The Last of Us Part II Trailer Revealed at Sony Experience
Oopsy, Looks like the date for Steam’s next sale has slipped. While the autumn has just ended it looks as though the Winter sale is only a few weeks away and pegged to start, according to the image below, on Dec. 22nd. So, don’t go too crazy buying stuff on Steam and wait for the next sale maybe?
For the last few days all over various internet outlets various posters have claimed to find the as yet unseen in game Pokémon Ditto. Today in an update notice posted to their official site and Twitter page, the rumors have been proven to be true. According to the post, there is a chance after catching a Pokémon in the wild that it will be revealed to be the shape shifter Pokémon Ditto. If the Pokémon is used to fight at a Gym it will copy the appearance, type, and moves of the first Pokémon it sees.
Pokémon Go is free to download and play on both Android and iOS.
Well that didn’t take very long. According to a Reddit post, the developer of a little VR program called “Trinus” has updated his program to support the PlayStation VR. So what does this actually mean? Well, TrinusVR essentially tells Steam and SteamVR that whatever headset you have plugged in or synced with the TrinusVR server software that your PSVR is now a HTC Vive.
The software has been available for a little while now for Android and iOS and allows GearVR, Google Cardboard, MergeVR, etc. users to mimic a Vive thereby tricking Steam into thinking you can play SteamVR games.
The software only supports basic headtracking (No z-axis tracking, sorry) and keyboard/mouse or controller support, but that is enough for many games on Steam, just make sure to check the requirements that it doesn’t need the motion controls or room scaling.
I used the software with GearVR a bit and while technically impressive, it was slow to track my head movements which caused some discomfort. The developer stated months ago that this was a known issue and was being worked on, but I haven’t used it since so I can’t confirm whether the issue was still present.
If you are interested and have a PSVR, GearVR or even Cardboard, give it a shot! Link for TrinusVR linked right here.
7 a.m. today, Lego tweeted that the long time Wii U exclusive, Lego City Undercover will be getting released on all current generation consoles, including PC and the yet to be released Nintendo Switch. It was then retweeted by the team that made the game an hour later, oddly enough.
Personally I’m very excited to hear the news. As an avid fan of the Lego gaming franchise this game has been my white whale. Idle-Hands will report any new information as it comes to light.
I love me some Borderlands. The original was a breath of life into a stagnating genre and the sequel build onto that ten fold with a fleshed out story, character development and a streamlining of gameplay elements. It’s no wonder that it has sold…like.. a bajillion copies or whatever. While Borderlands 2 was released on most major consoles, the PC version was by far the apex of the bunch with sharper textures, smoother framerate, ridiculous PhysX particle effects (if your card could handle it,) and of course the ability to use a mouse and keyboard, you know, the preferred method. Up until the release of the Vita variant the “inferior” versions to play were the consoles, but not anymore!
Continue reading Borderlands 2 Vita Review